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Social Media Designed For Addiction Games Teaching Violence

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"Put your phone down and walk away for two days. You'll go through withdrawals. You'll probably go run to it." Boone on social media engineered for dopamine hits — software designed like slot machines to keep you hooked. And while you're hooked, the games your kids are playing are teaching them violence as normal. The addiction is the access point for everything else.

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We know that our software, our internet, all of these things, our social media things are designed to create that dopamine hit, that phone that we can't, like put your phone down and walk away from it for two days. You'll go through withdrawals. You'll probably go run to it. We used to walk around all the time, Boone, no phone at all. Not a care in the world about that kind of thing, right? But we become addicted to it and so you have kids that are addicted to games. And then you have someone in there that, just sowing those seeds of whatever it's going to be, whatever ideology, whatever it's going to be, that's fertile ground because you're talking about addicted people, the addicted brain and what it's willing to do. You can, over the internet, talk reliably and repeatedly talk people into falling in love with you. You can automate it with a robot and say, I'm a sexy blonde. I have giant tits. Send me money. And people, every single day, you will find someone who will send you money. Exactly. So why wouldn't you think you'd be able to corrupt somebody into committing an act of violence? You know, I mean, I when the first I remember when the first person shooter games first became popular, probably, I don't know, 15 years ago now, probably longer. And I remember there were members there were there were there were veterans that were coming out and saying, hey, wait, this is a bad thing. You're creating conditioned responses and kids that they shouldn't have when these first person shooter games. And I was like, oh, come on. Everybody knows a video game's a video game. I really I really wasn't buying it. But now I'm a little bit more into buying into it because, you know, you've got a young person sitting with a very unrealistic perspective of what of what war is. And, you know, they're always the winner. There's always a reset. There's never any blood. You know, you don't actually have to lose any friends. And, you know, it's just it's a game. You know, that that's that's a susceptibility that can be leveraged. There's no doubt about it. And so. Again, if you're going to look for that profile, what am I looking for? I'm looking for someone who's disenfranchised, who's young, who's probably on psych meds, plays a lot of first-person shooter games, has a fascination with wanting to be a hero or get some sort of revenge against society for them feeling lonely and sad. And the next thing you know, you're working 100, 200, 300 people at a time. You don't have to be successful. Like you said, you just need to get them to do something and get the news to report on it. There's your Psy Act, and that's going to influence certain objectives. The reality of those shooter games and the tactics they teach, that stuff, you're also giving tactical knowledge to these folks that, again, they've never looked. When I was a kid, we played baseball in the park. Pick up baseball. No parents around. And if you got lippy, you might get dotted in the I. Oh, yeah. in baseball because you'd have to stand up for yourself. You'd have to figure out how to get through that incident. That doesn't happen anymore. Kids don't hardly ever have that kind of interaction. So you live in this fantasy world. You learn how to infiltrate a house. You learn how to infiltrate a school. You learn how to pre-plan. You learn how to pick weapons and their capabilities and measure them against things. Again, you don't got to be successful. All you got to do is do it because even the plan, even the act of the police saying, ha-ha, we've caught this guy is a news story. article and therefore a sci-act. Absolutely true. I was, I forgot half of what I was going to say, but you made such a good point. Oh, the people who design these games. I mean, the, the folks who are the, the subject matter experts are really the experts, you know what I mean? They really are really the experts. You're seeing the, you're seeing what the best and the best can come up with and put it in game form.

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